About me
Experienced professional Character Artist, Modeler and Texture artist, with working knowledge of all aspects of the modeling and texturing workflow.
Highly skilled in traditional art mediums with a detailed understanding of human anatomy. Combines creativity with passion and strong organizational skills to deliver high quality work on time.
Skills
High end Characters and hard surface modeling (High poly and Low-poly), for VFX and Game Industry, 3D Scans, UV mapping, Texturing (Game and Cinematic resolution), Normal maps, Displace maps, Blend Shapes, Digital and Matte Painting, Hard surface animation, Camera Mapping, Lightning and Render TD.
Sector Experience
3D Studio Max, Maya, Softimage XSI, ZBrush, Mudbox, Unfold 3D, TopoGun V-Ray, Mental Ray, KeyShot,, Adobe Photoshop, Adobe After Effect, Corel Draw, Corel Photopaint, Macromedia Flash.
Awards
My work has been featured in "3D Max Bible 2012". Some of my images have awards and top-row awards on some CG websites (like 3DTotal.com, dopeaward.com, 3dworldmag.com, cgfeedback.com, effectszone.com, and so on) and printed in CG magazines "3D Creative" and my images were chosen to promote Autodesk “Mudbox2012”.