About me

Experienced professional Character Artist, Modeler and Texture artist, with working knowledge of all aspects of the modeling and texturing workflow.

Highly skilled in traditional art mediums with a detailed understanding of human anatomy. Combines creativity with passion and strong organizational skills to deliver high quality work on time.

Skills

High end Characters and hard surface modeling (High poly and Low-poly), for VFX and Game Industry, 3D Scans, UV mapping, Texturing (Game and Cinematic resolution), Normal maps, Displace maps, Blend Shapes, Digital and Matte Painting, Hard surface animation, Camera Mapping, Lightning and Render TD.

Sector Experience

3D Studio Max, Maya, Softimage XSI, ZBrush, Mudbox, Unfold 3D, TopoGun V-Ray, Mental Ray, KeyShot,, Adobe Photoshop, Adobe After Effect, Corel Draw, Corel Photopaint, Macromedia Flash.

Awards

My work has been featured in "3D Max Bible 2012". Some of my images have awards and top-row awards on some CG websites (like 3DTotal.com, dopeaward.com, 3dworldmag.com, cgfeedback.com, effectszone.com, and so on) and printed in CG magazines "3D Creative" and my images were chosen to promote Autodesk “Mudbox2012”.

Recommendations
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Currently No Recommendations
Availability
Looking for work
Achievements
Top 25 Modelling
Contract
Perm, Freelance
Location
London, North London, United Kingdom
Skill Level
Senior
Languages
English, Russian
Creativepool member since 10 October 2012