About me

3D Artist and Industrial Designer with over a decade of experience in CG art, mobile and AR/VR games. Specialising in environment art, hard surface modelling and photogrammetry. Proven track record of driving visual direction and managing the full art pipeline, notably for pioneering first-to-market VR entertainment on commercial transport. Skilled in mentoring teams and bridging the gap between engineering and real-time art across international onsite and remote settings. Backed by diverse skills in 3D and technical art, has successfully released AAA assets and immersive games. Worked with industry leaders such as Airbus, IAG, IATA, Pico XR, FlixBus, Recaro, Iberia and Quixel Epic Games.

Skills

3D Modeling, Hard-surface, Lighting, PBR, Rendering, texturing, unity, unreal

Sector Experience

Mobile games, video games, Virtual-Reality, visualisation

Awards

Best 3D Animation

Ranking
#12 Ranked Gaming Artist
Recommendations
- 
Currently No Recommendations
Availability
Looking for work
Achievements
Top 25 Gaming Artist Project featured:Lumenot
on 10th January 2024
Tagged Job Titles
Contract
Perm, Freelance, Temp-Perm, Part time, Remote
Location
Manchester, United Kingdom
Skill Level
Middleweight, Senior
Languages
English
Creativepool member since 14 April 2010