About me
3D Artist and Industrial Designer with over a decade of experience in CG art, mobile and AR/VR games. Specialising in environment art, hard surface modelling and photogrammetry. Proven track record of driving visual direction and managing the full art pipeline, notably for pioneering first-to-market VR entertainment on commercial transport. Skilled in mentoring teams and bridging the gap between engineering and real-time art across international onsite and remote settings. Backed by diverse skills in 3D and technical art, has successfully released AAA assets and immersive games. Worked with industry leaders such as Airbus, IAG, IATA, Pico XR, FlixBus, Recaro, Iberia and Quixel Epic Games.
Skills
3D Modeling, Hard-surface, Lighting, PBR, Rendering, texturing, unity, unreal
Sector Experience
Mobile games, video games, Virtual-Reality, visualisation
Awards
#12 Ranked Gaming Artiston 10th January 2024