Daniel Isaac
character artist
ABOUT
For the breakdown...
-The head and eyes was sculpted in zbrush.
- The topology for the head was done in topgun.
- Eye topology was made with zremesher.
-All hairs are fibermesh (from zbrush).
-The diffuse and displacement maps were manually painted in zbrush.
-Skin shader was done in blender.
-Rendered with cycles.
There was a whole lot of zbrush to blender movement back and forth.
For those who are curious as to why I don't use Maya, substance, Mari etc. I have a really low end laptop so basically only zbrush, blender, marvelous and a few other softwares that don't require that much specs could work.
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Softwares used so far
1. Zbrush - 85%
2. Blender - 14%
3. Topgun - 1%
(open for commissions... Dm).
MADEIT CREDITS
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Daniel Isaac3D character Artist






