Wilson Ang Group Creative Director

ABOUT

In China, online gaming has exploded. But so has bullying. 1-in-2 gamers have at some point been bullied when playing online. Samsung wanted to tackle this toxic behaviour head on. INSIGHT: There’s a real cost to bullying. Which made us think: When gamers bully, shouldn’t THEY pay the price? IDEA: THE COST OF BULLYING. When gamers bully, they pay the price. EXECUTION: Working with one of the country’s biggest game developers, we hacked ‘Magic Quest’—the biggest game of the year and China’s equivalent to ‘World of Warcraft’. A key part of the game are in-game purchases—for weapons, armour and power-ups. So we made bullies pay for their actions, quite literally. We linked the game’s ‘Abusive Language Detection System’ to the pricing database. Every time the system detected any sign of bullying, it raised the price. So the more gamers bullied, the more they paid. All in real-time. All within the game. RESULTS: The hacked game gave bullies a real wake-up call. During the two-week hijack, over one million bullies paid the price. With reports of in-game bullying falling by 40%. Making this China’s most successful anti-bullying drive to date. The message was loud and clear: There’s a cost to bullying. And now when gamers bully, they pay the price

MADEIT CREDITS

  • SamsungClient
  • Cheil Hong KongAgency
  • Cherry LanAccount Director
  • Doo Young JangGame Operation Group Leader
  • Edmond LeungSenior Art Director
  • Kimmy LiuExecutive Creative Director
  • Larry SunBusiness VP
  • Melody ZhangMultimedia
  • Timothy TianCreative Director
  • Wei DuGame BD Manager
  • Yining YinMultimedia
  • * Wilson AngCopywriter
  • * Paul ChanCopywriter
  • * The One Show
Influencer:

Wilson Ang was recognised as an Industry Influencer on 2nd February 2017

Annual 2018 JudgePublishing Contributor:

Wilson Ang has been a Contributor since 2nd February 2017.

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The Cost of Bullying

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