About me
Hello there! I am an experienced 3D Artist with a specialty of Vehicles, always progressing with my portfolio and building on my skills and experience. I have thorough capability to produce high and low resolution models, UV unwrapping, shading and texturing, I have knowledge of optimizing the full set of LOD's and textures. I have a passion for modelling and texturing all hard surface stuff and vehicle type models both realistically and stylized. I am open to modelling other kinds of assets such as the organic type. Hard surface is my preference. I'm also thoroughly capable and willing to learn and progress as an Artist at all times with new tools, software and workflows, I tend to adapt swiftly to streamlined workflows of all Vehicle asset creation.
Most experienced software:
Maya
3DS Max
Photoshop
Quixel Ndo2
Xnormals
PBR
Keyshot Pro
Topogun
Least experienced software:
Marmoset Toolbag
Z-brush
Unity
Unreal
Substance Painter & Designer
Rhinoceros 3D