Triumph Ogbechie
3D Environment Artist
ABOUT
A quick study on an Old City Railway Pedestrian Underpass, using Autodesk Maya to create a low poly modeled environment and assets, detailed in Zbrush and then textured with realistic PBR materials in Substance Painter which were all put together in Unreal Engine 5. vegetation was gotten from Quixel bridge, and ambiance and the atmosphere were created in UE an animated low poly train was created in Maya to give the scene life and create a background activity.

Back to OLD STATION UNDERPASS project
Ecem Bozkurt Lord
Texture Artist/Texture Painter
Turkey
The Artist as Photographer
Creative Director, Ken Gerhardt Photography
South Africa
Ismail Hadjri
3D Generalist
United Kingdom