Torquil Trapp
3D Environment Artist
ABOUT
I was the lead artist and visual designer on this interactive world with a series of minigames. I designed the environment, leading a small team of artists to create stunning results. I developed a pipeline for efficient and quick asset production, which enabled us to create a substantial amount of content with a very small team. We created an efficient yet high fidelity interactive world and a series of high quality cinematics.
I also built the main castle structure from historical schematics, inside an out, producing a historically correct reconstruction of the main keep that was destroyed by the 1657 Meireki fire.
