The Shoulder Test




Published

A good creative knows their own work. An exceptional creative takes an interest in everybody else's.

There's a small moment in a creative studio that tells you an awful lot about the people working in it.

Someone gets up from their desk. Walks across the room. Stops behind a colleague and looks at their screen.

Not because they've been asked to. Not because they're checking up on someone. They're just interested.

They ask a question. Offer an observation. Spot something that hasn't quite landed. Perhaps suggest a different way of looking at it.

Five minutes later, the work is better.

It's an ordinary interaction. Almost insignificant. But look closely and you'll find something rather important happening.

Someone is investing their time, experience and thinking in work that doesn't belong to them.

We call it the shoulder test.

And it's one of the simplest ways of recognising a genuinely good creative environment.

Because the best people don't just care about what they're working on. They care about what everyone else is working on, too.

Beyond your own desk.

Creative people are naturally invested in their own work. That's a good thing. You need people who care about the details, push their ideas and take pride in what they produce.

But there's a difference between being invested in your work and becoming so absorbed by it that you lose sight of everything happening around you.

Somewhere along the way, creative ownership can become creative territory. People get protective. Ideas become personal property. Feedback is interpreted as criticism and suggestions are met with explanations about why something won't work.

Before long, everyone is busy doing their own thing.

That's not a creative studio. It's a collection of individuals sharing an address.

The interesting thing about people who are genuinely good at what they do is that they tend to have an appetite for other people's thinking. They're curious. They look beyond their own brief. They're interested in how someone else has approached a problem, why they've made a particular decision and whether there's something worth learning from it.

They understand that a good idea doesn't become less valuable because somebody else had it.

In fact, recognising one is a pretty important creative skill in itself.

The currency of a creative studio.

There's an extraordinary amount of knowledge sitting around any established creative business.

Technical ability. Experience. Instinct. An understanding of what works, what doesn't and what can go spectacularly wrong if you don't pay attention.

But knowledge has a curious habit of becoming trapped inside the person who acquired it.

Someone spends fifteen years learning how to solve a particular problem. Someone else spends the next fifteen trying to work it out for themselves.

It doesn't have to be that way.

A conversation across a desk can transfer more useful knowledge than a carefully constructed training presentation. A quick demonstration can save someone hours. An experienced designer explaining why something isn't working can change the way a younger designer approaches their next ten projects.

And it works both ways.

Experience brings perspective, but fresh eyes bring possibility. The person who has been doing something for twenty years might know exactly why an approach won't work. The person who joined last month might be the one who asks why nobody has tried it.

Both contributions have value.

The trick is creating an environment where neither is dismissed.

Experience isn't measured by how long you've been doing something. It's measured by what you can bring to the people around you.

Get comfortable being challenged.

There's a misconception that good creative environments are necessarily harmonious places.

They're not.

Good creative people disagree. They question decisions. They pull ideas apart, argue over details and occasionally have quite different views about what should happen next.

That's healthy.

The danger isn't disagreement. It's the inability to handle it.

If someone can't question your work without you taking offence, you're making it difficult for them to contribute. If every suggestion becomes a battle for ownership, the work is going to suffer.

And if you're the person who always needs to be right, perhaps it's worth asking yourself what you're actually trying to achieve.

The objective isn't to win the conversation. It's to make the work better.

Sometimes you'll have the answer. Sometimes someone else will. And sometimes the answer will emerge from a conversation neither of you expected to have.

That's the point.

A creative studio should be a place where ideas are challenged, not where egos are accommodated.

You can't put curiosity on a project plan.

We spend a lot of time thinking about how to make creative businesses more efficient.

Better systems. Better processes. Better technology. More sophisticated ways of managing projects, sharing information and getting things delivered.

All important.

But there's a risk in making everything so structured that we leave no room for the things that happen naturally.

The unexpected conversation. The reference someone happens to bring in. The five-minute discussion that saves a project from going in the wrong direction.

These moments don't arrive with a timesheet code. They don't always have an obvious owner. And they're rarely included in a project estimate.

But they contribute to the quality of the work in ways that are difficult to measure.

AI can generate options. Software can accelerate production. Systems can organise information.

But none of these things creates a genuine interest in what the person sitting beside you is trying to achieve.

That still comes down to people.

Take a look around.

Here's a simple test.

Next time you're in a creative studio, don't just look at the work on the screens. Look at the people around them.

Who takes an interest in what others are doing? Who offers their experience without being asked? Who is prepared to challenge an idea, and who is comfortable having their own challenged?

And perhaps most revealingly, what happens when someone walks over and looks at somebody else's screen?

Is it welcomed? Is there a conversation? Does the work move forward?

Or does everyone prefer to stay in their own lane?

Because you can fill a studio with exceptionally talented people and still fail to create an exceptional creative business.

Talent gets people through the door. What happens between them determines how far they go.

The best studios understand that their most valuable creative resource isn't necessarily sitting behind any one desk. It's what happens when the people sitting behind all those desks start taking an interest in each other.

A good creative knows their own work. An exceptional creative takes responsibility for making the work around them better.

That's the shoulder test.

How does your studio measure up?

Comments