The best Texture Artist/Texture Painter jobs on the planet
Found 2 jobs
A world of opportunity awaits.
Join Creativepool to create your own profile and join thousands of other texture artist/texture painters in our community.
Africa
- Algeria
- Angola
- Benin
- Botswana
- Burkina Faso
- Burundi
- Cameroon
- Central African Republic
- Chad
- Comoros
- Cote d'Ivoire
- Democratic Republic of the Congo
- Djibouti
- Egypt
- Equatorial Guinea
- Eritrea
- Eswatini
- Ethiopia
- Gabon
- Ghana
- Guinea
- Guinea-Bissau
- Kenya
- Lesotho
- Liberia
- Libya
- Madagascar
- Malawi
- Mali
- Mauritania
- Morocco
- Mozambique
- Namibia
- Niger
- Nigeria
- Republic of the Congo
- Rwanda
- Senegal
- Sierra Leone
- Somalia
- South Africa
- Sudan
- Tanzania
- The Gambia
- Togo
- Tunisia
- Uganda
- Zaire
- Zambia
- Zimbabwe
Asia
Central America and the Caribbean
Europe
- Albania
- Andorra
- Armenia
- Austria
- Azerbaijan
- Belarus
- Belgium
- Bosnia and Herzegovina
- Bulgaria
- Croatia
- Czech Republic
- Denmark
- Estonia
- Finland
- France
- Georgia
- Germany
- Gibraltar
- Greece
- Hungary
- Iceland
- Ireland
- Italy
- Latvia
- Liechtenstein
- Lithuania
- Luxembourg
- Macedonia
- Malta
- Moldova
- Monaco
- Montenegro
- Netherlands
- Norway
- Poland
- Portugal
- Romania
- San Marino
- Serbia
- Slovakia
- Slovenia
- Spain
- Sweden
- Switzerland
- Ukraine
- United Kingdom
- Vatican City
Middle East
North America
South America
Rest of World
Shader Artist
Frontier Developments
- Cambridge
- perm
-
£Competitive
- Start Date: ASAP
WHAT’S THE ROLE? We’re looking for a Shader Artist to join our Technical Art team. As a Shader Artist you will be working with artists and render programmers to develop requested features for materials, optimise shaders for both usability and runtime cost, manage project shader libraries and investigate and fix shader-related issues. WHAT YOU’LL BE DOING: Work closely with key stakeholders to develop pragmatic and visually stunning effects across specific game areas. Contribute and maintain game shader libraries. Identify and optimise shader performance issues. Optimise texture packing and texture formats based on content usage. Ensure content teams have what they need to complete assets, ensuring practical effect workflows and auditing. Create shader feature specifications considering key stakeholder requirements. WHAT YOU’LL BRING: Experience authoring
Digital Matte Painter
Framestore
- London (Hybrid)
- perm
-
£Undisclosed
- Start Date: ASAP
Job description: Please note: You will need to be based here in the UK; overseas applications will not be reviewed for this particular role. Digital Matte Painters are responsible for painting photo-real environments, elements and textures for matching into live action plates or to stand on their own as DMP plates. Digital matte paintings may also be used in a 3D environment and may be mapped onto 3D objects. A strong understanding and sympathy for real-world materials and lighting is essential. DMP artists will work closely with the Modelling and Shading departments and therefore must have a basic knowledge of the practices of




