ABOUT
Ground Shatter approached MLC Studio to create a comprehensive set of game-ready characters for their upcoming turn-based tactical deck builder for PC and console, following the success of “Fights in Tight Spaces.”
The project required the creation of 40 finished 3D characters, all humanoid and equipped with a shared standard rig that could be scaled according to the character. The characters were to be delivered in a Unity Package to streamline integration.
The Objectives
Establish a unique and compelling art style for the characters, aligned with the Ground Shatter’s vision.
Develop a scalable pipeline to efficiently create the full set of characters, including all deliverables
requested by Ground Shatter.
Create a rigging workflow that allowed all characters to share a skeleton despite different body
proportions and that could be replicated multiple times with the smallest margin of error.
Ensure all characters’ weapon functionality was seamless.
Integrate the characters into Unity and thoroughly test animations, ensuring they passed all internal
QA checkpoints established for the project according to Ground Shatter’s requirements.

