Shiva's work
About Shiva
Detail-oriented 3D Artist with 2+ years of professional experience in hard-surface modelling, PBR
texturing, lighting, and real-time asset optimization. Experienced in Autodesk Maya and Unreal
Engine, with strong expertise in clean topology, structured edge flow, and production-ready
workflows. Skilled in converting complex designs into clean polygonal meshes and optimizing
scenes for interactive and real-time applications. Completed MA in Advanced 3D Games Art in the
UK, strengthening expertise in real-time engines, lighting, and performance-driven 3D pipelines.
texturing, lighting, and real-time asset optimization. Experienced in Autodesk Maya and Unreal
Engine, with strong expertise in clean topology, structured edge flow, and production-ready
workflows. Skilled in converting complex designs into clean polygonal meshes and optimizing
scenes for interactive and real-time applications. Completed MA in Advanced 3D Games Art in the
UK, strengthening expertise in real-time engines, lighting, and performance-driven 3D pipelines.