ABOUT
Concept for this film was to take the point of view of a driver in an underground tunnel. The tunnel curves and straightens out dynamicly and never repeats.
This series went through many iterations of implementation. It becames clear through experimentation that the only way to ensure vector crisp lines would be to generate all of the geometry of the tunnel on the fly. This led me to learn how polygons, normals and UVs are contructed in openGL using openFrameworks as a fron end library. Using that framework I was able to generate the tunnel mesh based on a random bezier curve and have the camera drive through it. It eventualy became clear that the mesh generation stage was too intense to finish in a single frame of animation. This led me to implement a threaded approach so that the camera animation would be uninterupted by the mesh generation.
The result is a realtime aplication that fits the brief exactly.
