ABOUT
> What was the project about?
A UI design project inspired by a dystopian theme, possibly for a game or interactive experience.
> What was my role in it?
Lead designer, responsible for conceptualising and executing the visual design aligned with the dystopian aesthetic.
> What problem was I solving?
Creating an immersive user interface that complements the thematic elements of a dystopian narrative.
> Software:
- Figma
- Adobe Photoshop
Concept:
The project is set in a post-apocalyptic world where players must navigate challenges using customisable motorbikes. As a personal project, the aim was to design an engaging UI that enhances player experience by providing clear, intuitive access to various game functionalities.
Key elements include mission selection, vehicle customisation, and in-game economy management, all contributing to a seamless gaming experience.
Execution:
Utilising Figma for prototyping, I developed 11 high-fidelity screen mock-ups, each tailored to specific gameplay elements:
Splash Screen: Sets the tone for the game with striking visuals and branding.
Mission Selection Screen: Allows players to choose their missions with clear icons and descriptions.
Garage Screen: Let players select their motorbike models, featuring detailed representations of each option.
Lobby Screen: Once a motorbike is chosen, players can customise designs and enhance engine performance with a user-friendly layout.
Vault Screen: Displays in-game currency (money/coins) clearly, enabling easy tracking of resources.
Store Screen: Offers three different boxes, each containing more powerful motorbikes. This screen features visually appealing representations of each box, allowing players to make informed purchase decisions.
The mock-ups blend 2D graphics from Photoshop with 3D assets from Cinema 4D, ensuring a dynamic and immersive interface.
Each screen employs a gritty aesthetic with a limited colour palette, enhancing the overall atmosphere of the game.
Results:
The completed mock-ups effectively showcase my UI and graphic design capabilities, offering a cohesive and visually engaging player experience.
This personal project demonstrates my proficiency in Figma, Photoshop, and Cinema 4D while providing a polished and immersive interface that aligns with the game's post-apocalyptic theme.
MADEIT CREDITS
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RicardoUser Interface Designer
Back to Throttle Up! UI Designs for a Dystopian Ride project
Irina Eller
Graphic Designer, self employed
Estonia