Rebekka Designer

ABOUT

As part of the "Masterclass" module of my Computer Animation and Visualization Arts course at Bournemouth University, I chose to design a boss character for Sony Computer Entertainment's video game series "MediEvil". The character was design only for the sake of this project, and would not be used in "MediEvil", or any other Sony title. The module guidelines required that I not only design the character, but explain my choices for its design, and describe its personality, its abilities, attacks, etc. I also produced concept art to illustrate these ideas. Having researched the story and character of the "MediEvil" series prior to creating my design, I found that the boss character designs ranged greatly, which allowed me to have more scope with my own creation. I decided to settle for common medieval themes: the plague and plague doctors. Since quite a few of the "MediEvil" bosses were animals, I combined these ideas with a vulture (an animal synonymous with death), and created the Plague Vulture. I completed several pieces of concept art, turnarounds, textures, and a 3D model for the project. I used Photoshop CS5, Roadkill, Mudbox, and Maya to complete it.

Character Design Project for SCEE

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