Colm Fahy CG Artist and Modeller /​ freelance

ABOUT

1. Concept
The goal of this project was to develop a series of highly accurate, production-ready ship models designed specifically for a professional maritime simulator. The brief required a balance between extreme visual detail—essential for bridge-view realism—and strict technical constraints to ensure smooth performance in a real-time simulation environment.

2. Execution
I handled the end-to-end 3D pipeline for multiple vessel types. My process involved:

Modeling: Using [Insert Software, e.g., Blender/3ds Max], I created the primary geometry based on real-world naval blueprints to ensure scale accuracy.

Optimization: Focused on clean topology and efficient LOD (Level of Detail) transitions, ensuring the ships remained high-performing even in dense harbor scenes.

Texturing: Used a PBR (Physically Based Rendering) workflow in [Insert Software, e.g., Substance Painter] to create realistic weathering, rust, and anti-fouling hull textures that react naturally to oceanic lighting conditions.

Technical: Set up proper pivot points for animated components like radars, rudders, and propellers.

3. Results
The final assets were successfully integrated into the simulator, meeting all poly-count budgets without sacrificing visual fidelity. The vessels provide an immersive experience for trainees, featuring realistic material responses and accurate silhouettes. This project demonstrated my ability to deliver specialized technical assets for industrial-grade simulation.

MADEIT CREDITS

  • SWE SystemsClient

Who liked - Ship Simulator