Colm Fahy CG Artist and Modeller /​ freelance

ABOUT

Build and Delivery of target ship fleet witha focus on HD textures and Low Poly build for optimised game play. I coillected referenec materials to complement the initial brief, then laid out a design plan to inform a realistic timescale and delivery projection. I stick to a few core sofetwares including my favourite @Blender, which helsp to streamlinen production by having all the necessary tools in one package. Over the course of a yyear I deleivered on time and budget for the client a wide range of ships from small inshore vessels to large scale ferries and crusiers with full authetic colur schemes and logos. The models includes full optimised PBR texturiing converted to ORM and Direct X as required and usng UDIMs for increased textural efficiency o0n highly optimised UV layouts to allow ease of texture changes at a later stage. Ships also use parallax effects, emission and alpha map textures for windows and interiors

MADEIT CREDITS

  • Seafront SimulationsClient

Realistic 3D Game-ready Ships and Boats

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