Rafal Podlaski Student

ABOUT

The “Cleaner” game project is a 3D action-adventure video game that combines first-person shooter and driving elements. While this was a group project, I have personally coordinated my team (3 people inc. me) throughout each development stage due to my experience with the video games, software we used and game design in general. As a person with the most experience, I have undertook a role of programmer and created the base for this project by providing key features and functionalities that later were heavily modified to match the goals and objectives set for our game.

Software:
- Unity3D (Build 2019)
- Maya 2019
- Adobe Photoshop CC
- Adobe Premiere CC
- Autodesk Character Generator
- Microsoft Office 365
Features and Functions:
- 3D Character Design
- 3D Car Models
- Driving Mechanics & Physics
- Artificial Intelligence Chase Mechanics
- Artificial Intelligence Movement & Combat Mechanics
- Player Movement & Combat Mechanics
- Prerendered Animated Cut-Scenes
- Semi-Open World Environment Scene

The methodology:
Created methodology based on AGILE approach with dynamic software development method (DSDM) as a framework and rapid prototyping. Following DSDM framework throughout all three production phases allowed the team to outline all necessities for the artefact in the context of gameplay experience. Through iterative approach and regular evaluation of work, the amount of problems was minimized to minor issues that tend to be mainly code-related and which were easily detected and solved even in the circumstances of multiple packages being simultaneously used with scripts written by a different developer.

Final results:
The project became a huge success and resulted in a A grade for each team member.

References:
- DarkTREE FPS 1.2v (By DarkTreeDevelopment)
- Unity Store
- Adobe Mixamo
- AutoDesk Character Generator
- FesliyanStudio

MADEIT CREDITS

Cleaner [PC Video-Game]

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