John Pearse 3D Artist

ABOUT

An older model I dug up to test material and render workflows in Blender, which I'm in the process of switching to as my primary 3D software. Quite pleased with the level of realism I've managed to achieve (though the polycount does show a little in closeups). And I put together a quick marketing vid in After Effects as well.

And as for Blender... aside from needing to google pretty straightforward things (such as how to copy location coordinates from one object to another), I'm finding it's a really versatile software, with a fantastic community behind it. The option to model, texture and even comp in one program is really handy, even if you ultimately choose to switch to other programs for some stages.

Modelled in Cinema4D, rendered in Blender Cycles.
Music from #Uppbeat (free for Creators!):
License code: 6LWI0SKQ4IFFTPCJ

Product visualisation - J700 mobile phone

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