About me

I have 4 years of experience doing character animation and rigging. I know the proper procedures to make advances on the animation (key poses, breakdowns, polish) from the sketches on drawing to the main poses, so the supervisor can see my advance and make decisions in early stages of animation. Recently I was working on the Dragon Ball movie (to be released in 2009) and I participate doing storyboards and previs animations to the director making the shots and fighting choreographies

I've experience blending and modifying animations with Motion Builder, recently I did 45 animations for the game "International Athletes" for the CodeMonkeys LTD, Uk. All made in Motion Builder to then transform the files into a MoCap file (and re-use some MoCap like run and walk cycles) to be used then on 3dsmax (all worked very fine via FBX files, even with the great distance between versions). Another goal was to make all the movements capable to blending between them.

I have plenty experience doing animation on 3dmax too.

I'm very familiar with Maya to do animation and rigging.

About be close with the rest of the animators, I have experience because I was teaching character animation 2 years in Tec de Monterrey and 3dmx University

Below I have the links of the Body mechanics demo, a general showreel, and a wireframe reel so you can see the rigs and bones of the models

BODY Mechanics Demo

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Recommendations
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Currently No Recommendations
Availability
Looking for work
Tagged Job Titles
Contract
Perm, Freelance, Temp-Perm, Part time
Location
Guadalajara, mexico
Skill Level
Middleweight
Languages
English & Spanish
Creativepool member since 29 October 2008