About me
I am Dylan Guo, a recent MA graduate in Virtual & Augmented Reality from Goldsmiths, University of London (2025), with a passion for blending creative design, generative AI, and real-time interactive experiences. Originally from China, I'm now based in London with full UK work rights via the Graduate Route, and I'm immediately available to contribute to innovative teams in the creative technology space.
My background combines academic rigor with practical industry exposure. During my studies, I developed UNSEEN, a real-time AI-driven system that analyzes user emotions via GPT-4 and Hugging Face models to generate dynamic 3D environments in Unity—optimized for 60 fps with procedural particles, lighting, and materials. This project, tested with 23 users, showcases my ability to turn complex ideas into user-centered, engaging visuals. Prior to this, I spent a year at Kwai in Shanghai delivering 3D assets, animation, and VFX for over 10 brand campaigns, and designed collectible IP characters at Pop Mart in Beijing, strengthening brand recognition through visual storytelling.
I specialize in tools like Unity (VFX Graph, Shader Graph), Unreal Engine 5, Blender, TouchDesigner, After Effects, Photoshop, and Figma. My strengths lie in procedural generation, real-time rendering, and hybrid 2D/3D effects, allowing me to solve challenges in immersive design, user experience optimization, and performance-driven visuals. For instance, I excel at creating low-latency, photorealistic environments that enhance engagement in XR/AR/VR projects or brand campaigns, while iterating based on feedback to ensure accessibility and impact.
My advantages include a detail-oriented approach, strong collaborative skills honed in cross-functional teams, and a trend-savvy mindset—evident in awards like the Pepe Coin NFT Concept Art (selected from 1,000+ submissions). I'm driven to tackle problems in creative tech, such as bridging AI with human-centered design to deliver scalable, innovative solutions.
I'm seeking roles as a Creative Technologist, 3D Designer, or Visual Designer where I can leverage my expertise to drive visual innovation. Transitioning from academic and freelance projects to full-time industry work, I'm eager to bring fresh perspectives to dynamic teams. I look forward to the opportunity to discuss how my skills can support your projects and contribute to mutual growth.
Skills
3D Animation, 3D Design, 3D Modeling, After Effects, AR/VR, Character Design, Game Design, Graphic Design, Motion Graphics, Research & Development, Visual Effects
Sector Experience
Animation, Arts, Branding, Computer Games, Creative Services, Entertainment, Fashion
Awards
MA/MSc Distinction Graduate – Goldsmiths, University of London, Pepe Coin NFT Concept Art Award