About me
Hi, I'm a 3D Character & Creature Artist with a passion for making subjects from a wide range of fantasy or sci-fi settings. My strengths in this area lean towards high-poly sculpting and my weaknesses tend to be towards the rigging & posing side. I tend to specialise in realistic grounded subjects however I do have experience with stylised.
My workflow tends to include Zbrush alongside 3dsmax as my modelling software. I use Maya for retopology & then Substance Painter for texturing. I also have experience presenting my work in Unreal Engine 4 and 5.
I'm currently working on improving my portfolio since it has work solely made during my time at university and no personal projects as of yet. I have a passion for Star Wars so that is where I will start in regards to personal projects.
Since I chose this specialisation later on in my university experience I do also have experience in Unreal Engine 5 blueprints, level design and VFX.