About me
Searching for Tech Art job in gaming, but not excluding things like Automotive, Cinema and other varieties of use.
Familiar with: Agile, Kanban, Scrum, Waterfall methodology ;
Versioning: SVN, RTC, Tortoise, Jira, Confluence, Git.
Worked with: Unity, Candera CGI Studio, Rightware Kanzi, Cocos Creator,
Blender, 3D Max, Maya, Lightwave 3D, Adobe (Ps, AI, Pr, AE, Me, Dw), Figma.
Coded in: C, ProC, C++, C#, Fortran 95, JavaScript, Python, SQL, XML, OpenGL/SL
Capable of fast learning and evolving in any sector connected to the above plus extras like Art, Acting, music instruments and modeling.
Goals: to recreate the stories I dream of as visually stunning as possible.
Skills
3D Design, After Effects, Analysis, Artist Management, Automotive Design, Film Processing, Game Design, Gaming, Management, Photoshop, Programming, Research & Development, UX/UI
Sector Experience
Automotive, Cinema, Computer Games, Fashion, Finance, Gaming, Software