About me
Hello,
My name is Elizaveta, I am a 3D props/character artist with sculpting, modeling, retopology, texturing and render skills. I have experience in creating models and preparing them for further animation.
Competent in the following software: Zbrush, Autodesk Maya, Marvelous Designer, Substance painter, Marmoset Toolbag, Mari, Photoshop. Ready to learn other programs if necessary. Completed the following courses: Game character sculpting with ZBrush and Maya, Human Anatomy for Artists using Zbrush and Photoshop, Complete Game Character Workflow - Character Modeling, Texturing and Rendering.
I always try to improve my skills, learn new things and am not afraid of new technologies, for example, I studied and started using a 3D printer for my hobby. I am most fond of sculpting and creating textures.
Also I have participated in international exhibitions and made artworks for several fanzine publications. Studied human anatomy for better understanding of forms. I speak English (C1), Russian (native) and a bit of French (A2).
Skills
3D Modeling, Graphic Design, Marmoset Toolbag, marvelous designer, maya, Photoshop, Substance Painter, Toy Design, zbrush