About me
I'm a Freelance 3D Artist working remotely from the UK. I have a specialism in hard surface modelling, but with professional experience that involves modelling, texturing and look development (Maya Arnold) with my most recent credit as a 3D Artist on the Shogun Series for FX/Disney Star.
Software's I use:
- Maya
- Zbrush
- Substance Painter
- Mari
- Nuke (Slap comps)
My most recent role has been as a 3D Artist at Light VFX working on a variety of episodic and advertising projects using Maya, Substance Painter and Houdini.
Before that I was at SSVFX where my role consisted of receiving and following references/blueprints accurately and to scale to create background/foreground assets that matched their live action counter parts as well as the time period of the show/film; creating multiple hero assets (the largest individual assets in the show) that followed a standard VFX pipeline and being a part of dailies when required as well as regular communication with the lead artist and FX team for asset development.
I have also spent some time in the gaming industry where I was at Double Eleven. Within my team duties
include communicating with other 3D & Concept Artists, Leads/Directors as well as coordinating
with QA and publishing daily to analyse and quality check assets. On a technical side I was
responsible for 3D modelling, texturing and making sure to integrate work within a professional
pipeline (bug fixing when required) and meeting the quick but also demanding deadlines of the
games industry.
In regards to me as an individual: My work ethic is strong, I am dedicated to any project and am
fully committed to creating high level pieces of work on time and without errors. I have a strong
willingness to work and problem solve, always striving to develop, with enjoyment and
determination. I believe that I have the technical ability and understanding to help create the
desired products to a professional standard whilst being able to learn and develop my skills in
new software's that are unknown. I can operate in a high-pressured environment, with motivation,
passion, and commitment. I manage my time and workload efficiently and I am a responsible,
reliable team member with the ability to work independently, leading when necessary and would
be a valuable member of your team.
Skills
3D Modeling, assets, environement props, Prop Design, texturing, vehicles