About me
Although I have a background on English Studies and teaching, I am looking to transition into 3D art as it is my passion and I have already worked on some commissions using platforms like Trello.
As I am self-learned, I have trained myself in the PBR workflow, from modelling, texture creation, UV mapping, sculpting, baking, lighting, rendering, post-processing and I have also been training myself in the use of different software from Blender, Zbrush, Substance Painter, RizomUV or Marmoset to Unreal Engine 4 and 5. In addition to that I am learning Houdini and Substance Designer to improve my procedural texture and asset creation skills. I am always willing to learn more and improve as I do more work.
I will bring passion, a good attitude, the desire to improve and do my best to help the team achieve the objectives.