About me
I have a professional background in Architecture and have been nominated for prizes such as the Royal Institute of British Architects (RIBA) Prize and the CHALK Architecture prize. I have worked with critically acclaimed clients such as the Tate Modern, MAKE Architects and Níalle McLaughlin Architects (NMLA).
I am bringing the attention to detail and efficient workflows that I have developed throughout my career into the games industry.
I am highly proficient at 3D modelling software such as Rhino and Blender and am constantly experimenting with Unreal Engine to make my models go further - I recently took a static windmill I had modelled for a game and brought it to life by making its blades spin and creak intermittently, injecting more life into the environment and creating more atmosphere than if it were a static mesh.
A core part of my work ethos is to work with the mindset that someone may need to pick up what I've put down so I like to keep things tidy and organised! I also like to play bass in my free time.
Skills
3D Animation, 3D Design, 3D Modeling, CAD, Rendering
Sector Experience
Architecture, CGI / 3D, Computer Games, Design, Manufacturing
Awards
CHALK Architecture Award (Nomination), RIBA Southeast Part 1 Prize (Nomination)
Clients
Buttercrumble, Cummins, Make Architects, Millimetre, NMLA, Tate Modern