About me

Over the course of nearly two decades, Mark has worked on various projects in varying roles from 3D Generalist to VFX Supervisor within the VFX Industry.

His prime focus has been in the development and creation of visual effects for the Commercial, Broadcast, and feature film departments of some of the more well-known post-production houses in and around London, contributing to some of the most ambitious commercial campaign's and film productions, Harry Potter, Pirates of the Caribbean, Star Trek and Mission Impossible: Fallout to name but a few. These productions and many more have offered up a number of incredible challenges but given Mark a vast and broad experience of visual effects.

In 2003 Mark was recruited to work on the New Captain Scarlet at Pinewood studios. In a very short period as a 3D generalist, he was promoted toCG then VFX Supervisor working alongside the late Ron Thornton and Gerry Anderson to help complete several episodes of the groundbreaking animated Sci-Fi/Action TV show.

After Scarlet was completed he expanded his knowledge working in Bristol and London. His first job on a major feature film was with 'Rainmaker UK' who had won their pitch to create visual effects on the 'Davinci Code'.

From then on Mark freelanced in London pursuing his passion for Character and creature creation and Look development work which he ultimately found whilst working at MPC (Moving Picture Company) for more than five years.

In 2012 Mark was a member of the visual effects team who won a BAFTA for their work on the final installment of Harry Potter and The Deadly Hallows

In 2013, Mark joined the Outpost's team in Bournemouth as CG Supervisor to create and deliver all the visual effects for the feature film 'Electricity'. A film produced by Stone City and directed by Bryn Higgins. This was a return for Mark to the 3D Generalist environment where it is necessary to not only organize and Supervise the project but develop your own shots for the film.

In 2016 Mark joined DNEG as a Senior Lighting TD on Star Trek Beyond and has since worked on a number of film projects in various roles. Mark worked as the lead on many projects, CG Supervisor on Mission Impossible: Fallout, and then continued as CG Lighting Supervisor until 2020.

More recently Mark has taken time to peruse his interest in creative writing. He has combined his knowledge of visual effects and animation in his storytelling to produce 'Gangoul and Tricksy: A VR experience. Gangoul and Tricksy is the first of a number of projects set to be produced under the banner of the newly formed 'Shadoworks Animation'.

Skills

3D Modeling, Animation, Clarisse, Lighting, Lighting TD, lightwave, Linix, maya, Modelling, mudbox, nuke, Photoshop, premiere pro, Rendering, shading, shotgun, texturing, Unreal Engine, Visual Effects, windows

Sector Experience

Animation, Film (Feature), post production, Television

Recommendations
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Currently No Recommendations
Availability
Looking for work
Achievements
Contract
Perm, Freelance, Remote
Location
NEW MILTON, Hampshire, United Kingdom
Skill Level
Senior, Director
Languages
English
Creativepool member since 18 November 2020