About me

Professional CG Specialist with experience in Unity as a 3D/VR Artist (low-/hi-poly modeling, LOD optimization, PBR texturing, atlasing, animation), Technical Artist (scene optimization, URP shader graph, particle system VFX, C# tools writing), Environmental Artist (level design, assets placement/ customization/ optimization), Game Developer (full cycle game development in C#).

13+ years of overall experience in CG: 3D visualization (Vray/Corona), 3D modeling of any degree of complexity (3dsmax/ Blender), 2D animation within the game engine, 3D animation (Unity/ Blender Autodesk Motionbuilder) on the basis of motion capture data from p, v, .fbx animation, as well as from Microsoft Kinect.

9+ years of experience in the game dev industry on the position of 3D Artist/Technical Artist/ Environmental Artist/ VR CG Specialist (3d modeling, texturing, animation, scripting in 3d max maxscript/ Unity C#/ Lua / Blender Python).

6+ years of professional work in Unity as 3D Artist/ Technical Artist/ 2+ years as Unity Developer (C#), VR (Oculus).

1 year of experience working in Unreal Engine 4.

Experience in architectural visualization in 3d max/ Corona/ Vray with clear drawings understanding, direct experience in AutoCAD, ArchiCAD.

SPECIALTIES

3D modeling for mobile, PC / Mac games and VR apps (low-, mid- and high-poly);

2D/ 3D character and object animation (limited by technical means or software);

VFX creation in Unity Shadergraph/ Particle system;

Custom shader creation in Unity (Shadergraph / CG);

Team management;

Unity C# game development;

Unreal Engine interior walktрrough development;

Scripting within game engines, 3D software packages (Blender/ Python, 3D max - maxscript/ Unity - C#, Lua, Unreal Engine / Blueprint);

AR / VR application development ( Unity, UE4);

Architectural, interior and object visualization;

SCRUM / Agile methodology workflow;

PERSONAL SKILLS

Team player and responsible

Quick learner and willing to learn

Hardworking and productive

Problem-solving and decision making

Open-minded and skills sharing

Honesty

Creativity

Attention to details

TECHNICAL SKILLS

CG

Autodesk 3d max

Unity

Autodesk Maya

Blender 2.8+

Corona render

Chaos Group V-ray

Next Limit Maxwell

Substance Designer/ Painter

Forest Pack, Railclone

Quixel Suite, xNormals, Materialize

Adobe Photoshop, After Effects, Premiere

Adobe Flash, Illustrator, Dreamweaver, Corel

Autodesk MotionBuilder, Mudbox

Fuze, Mixamo, Character Creator 3/ IClone, Poser, Daz Studio

Mixamo Animations

AutoCAD, ArchiCAD

Autodesk Inventor, SolidWorks

SketchUp

Programming

C#

Python

HTML/ CSS/ JS

Lua

Maxscript

VBA

Development environment

Unity (C#/ Shadergraph/ Particle System)

Unreal Engine 4 (Blueprint)

OS

Windows

Android

iOS

Mac OS

Other software

SVN, JIRA, SourceTree, git

Vdub, Soundforge

MS Office Suite/ Google Suite

VMWare

ILDA SOS

Zoom, Teams

Slack, Skype

VR / AR

Oculus ( Unity, UE4), Gear VR (Unity), ARkit (Android)

Recommendations
- 
Currently No Recommendations
Availability
Looking for work
Location
Gdańsk, Poland
Creativepool member since 14 November 2020