About me
Professional CG Specialist with experience in Unity as a 3D/VR Artist (low-/hi-poly modeling, LOD optimization, PBR texturing, atlasing, animation), Technical Artist (scene optimization, URP shader graph, particle system VFX, C# tools writing), Environmental Artist (level design, assets placement/ customization/ optimization), Game Developer (full cycle game development in C#).
13+ years of overall experience in CG: 3D visualization (Vray/Corona), 3D modeling of any degree of complexity (3dsmax/ Blender), 2D animation within the game engine, 3D animation (Unity/ Blender Autodesk Motionbuilder) on the basis of motion capture data from p, v, .fbx animation, as well as from Microsoft Kinect.
9+ years of experience in the game dev industry on the position of 3D Artist/Technical Artist/ Environmental Artist/ VR CG Specialist (3d modeling, texturing, animation, scripting in 3d max maxscript/ Unity C#/ Lua / Blender Python).
6+ years of professional work in Unity as 3D Artist/ Technical Artist/ 2+ years as Unity Developer (C#), VR (Oculus).
1 year of experience working in Unreal Engine 4.
Experience in architectural visualization in 3d max/ Corona/ Vray with clear drawings understanding, direct experience in AutoCAD, ArchiCAD.
SPECIALTIES
3D modeling for mobile, PC / Mac games and VR apps (low-, mid- and high-poly);
2D/ 3D character and object animation (limited by technical means or software);
VFX creation in Unity Shadergraph/ Particle system;
Custom shader creation in Unity (Shadergraph / CG);
Team management;
Unity C# game development;
Unreal Engine interior walktрrough development;
Scripting within game engines, 3D software packages (Blender/ Python, 3D max - maxscript/ Unity - C#, Lua, Unreal Engine / Blueprint);
AR / VR application development ( Unity, UE4);
Architectural, interior and object visualization;
SCRUM / Agile methodology workflow;
PERSONAL SKILLS
Team player and responsible
Quick learner and willing to learn
Hardworking and productive
Problem-solving and decision making
Open-minded and skills sharing
Honesty
Creativity
Attention to details
TECHNICAL SKILLS
CG
Autodesk 3d max
Unity
Autodesk Maya
Blender 2.8+
Corona render
Chaos Group V-ray
Next Limit Maxwell
Substance Designer/ Painter
Forest Pack, Railclone
Quixel Suite, xNormals, Materialize
Adobe Photoshop, After Effects, Premiere
Adobe Flash, Illustrator, Dreamweaver, Corel
Autodesk MotionBuilder, Mudbox
Fuze, Mixamo, Character Creator 3/ IClone, Poser, Daz Studio
Mixamo Animations
AutoCAD, ArchiCAD
Autodesk Inventor, SolidWorks
SketchUp
Programming
C#
Python
HTML/ CSS/ JS
Lua
Maxscript
VBA
Development environment
Unity (C#/ Shadergraph/ Particle System)
Unreal Engine 4 (Blueprint)
OS
Windows
Android
iOS
Mac OS
Other software
SVN, JIRA, SourceTree, git
Vdub, Soundforge
MS Office Suite/ Google Suite
VMWare
ILDA SOS
Zoom, Teams
Slack, Skype
VR / AR
Oculus ( Unity, UE4), Gear VR (Unity), ARkit (Android)