About me
I am engaged in the development of adaptive real-time film production pipelines that leverage the latest advancements in AI, VR modeling, projection mapping, and 3D printing. Developing prompt engineering tools utilizing reverse prompting techniques through HuggingFace & Colab to fine-tune highly specialized image styles. The process extends to incorporating image/video search libraries, along with applications in 3D workflows. My expertise in the MEL programming language of Maya, along with my demonstrated ability to quickly learn new software programs, has equipped me with a comprehensive skill set in various software applications, including Maya, Zbrush, Substance Painter, and Unreal Engine. My proficiency in programming enables me to achieve more in a shorter amount of time, though I am also known for my resolute work ethic and willingness to put in long hours.
Skills
3D Animation, 3D Design, 3D Modeling, AI, AR/VR, Character Design, Production, Programming, Rendering, Video Production, Visual Effects