About me

I am engaged in the development of adaptive real-time film production pipelines that leverage the latest advancements in AI, VR modeling, projection mapping, and 3D printing. Developing prompt engineering tools utilizing reverse prompting techniques through HuggingFace & Colab to fine-tune highly specialized image styles. The process extends to incorporating image/video search libraries, along with applications in 3D workflows. My expertise in the MEL programming language of Maya, along with my demonstrated ability to quickly learn new software programs, has equipped me with a comprehensive skill set in various software applications, including Maya, Zbrush, Substance Painter, and Unreal Engine. My proficiency in programming enables me to achieve more in a shorter amount of time, though I am also known for my resolute work ethic and willingness to put in long hours.

Skills

3D Animation, 3D Design, 3D Modeling, AI, AR/VR, Character Design, Production, Programming, Rendering, Video Production, Visual Effects

Sector Experience

CGI / 3D

Awards

Independent Publisher Book Award

Recommendations
- 
Currently No Recommendations
Availability
Looking for work
Tagged Job Titles
Contract
Perm, Freelance, Temp-Perm, Part time, Remote
Location
Glendale, United States
Skill Level
Junior, Middleweight, Senior, Director
Languages
English
Creativepool member since 20 June 2015