Platige Image Warsaw

ABOUT

For the brand new developer on the market, Midwinter Entertainment studio, we created the ‘’Scavengers’’ cinematic for their debut title in the video game world.

The main theme of Midwinter Entertainment game is coopetition. Although ‘’Scavengers’’ take place in not so distant future, unfriendly and frosty new ice age, the task for players is to act together. The Midwinter Entertainment’s debut is survival shooter with the science-fiction thriller mood and the studio managed to combine usually incompatible elements of the beauty and the dark vision of the future in one cohesive whole.

Platige Image was invited to create the game cinematic and it was thought to be short, but harmonious and complete story. Trailer as a closed whole happens rarely in the cinematic field. There were much more unusual and uncommon aspects while working on this project.
In the FX creating process some time has to pass to be able to see the results. Here the time was limited, and this trailer was created at express pace, in just 2 months. It’s the merit and the success of the team – small, well-tuned, composed of the artists collaborating eagerly, who managed to rise to the challenge, and the perfect atmosphere of creating process, full of freedom. The series of right decisions also played the great role. (Bartek Skrzypiec, CG Supervisor)

The team faced the unusual task. Platige Image is known worldwide for creating the hyperrealistic characters and in Midwinter Entertainment’s project it proved to deal perfectly with cartoon worlds as well. Jakub Jabłoński, the director and art director of the project, took care of characters’ evolution, the textures and shaders are the effects of Piotr Orliński’s work. He is also the one responsible for lighting, and thus the incredible, winter climate of the ‘’Scavengers’’ trailer. The snow, conjured by Michał Grądziel and Rafał Rumiński, is essential, almost ubiquitous, visual element in this story,

The part of FX was created just after the acceptance of the storyboard and before the animation work. Snow, the engines of the capsules and the entering the Earth’s atmosphere were ready shortly after the start of the project, stayed unchanged till the end and now are in the final version. It enabled us to focus on more time-consuming steps and elements, which could be created when the rest (animation, environment and models) had been ready. The best example of it is the capsule hitting the Earth, the most difficult frame of all. (Michał Grądziel, FX Artist)

Originally the story was planned to be told in just a few frames. However, ‘’Scavengers’’ will be promoted with developed, expanded story, with effective frame dynamics and amazing, unearthly climate. Midwinter Entertainment enjoyed the final, unusual effect so much, that it decided to do something unusual, and extremely nice, as well – the studio created own clip with the special thanks for ‘’good job’’.

Director: Jakub Jabłoński
Story: Jakub Jabłoński
CG Supervisor: Bartosz Skrzypiec
Art. Director: Jakub Jabłoński
Animation Director: Jakub Jabłoński
Executive Producers: Piotr Prokop
Producer: Agata Bereś
Head of CG: Michał Skrzypiec
Department Manager: Tomasz Wróbel
Department Coordinator: Karolina Koszewska
Production Coordinators: Piotr Gochnio, Marcin Kurowski, Klaudia Sordyl, Justyna Ołtarzewska
Storyboard: Michał Murawski
Concept Artist: Maciej Rębisz
Lead Layout Artist: Dominik Wawrzyniak
Layout Artists: Olga Szablewicz-Pisuk, Marta Wadecka, Jan Sojka, Grzegorz Mazur, Bartek Kik, Alex Halcescu, Aleksander Szymkuć, Peer Poepperling
Animation Artists: Piotr Kurzątkowski, Tomasz Grenda, Rafał Kidziński, Patryk Latos, Csaba Bardos, Szabolcs Sinka, Ildiko Czipa, Nora Kiss, Barbara Agocs
Character Artists: Izabela Poznańska, Amelia Baj, Artur Owśnicki, Szymon Kaszuba, Sebastian Lautsch, Paweł Brudniak, Anna Wonhaz, Bernadett Dian, Dániel György Pápa, László Aszalós
Lead Character TD: Bartłomiej Przybylski
Character TD: Olga Bieńko, Mateusz Matejczyk, Rafael Vitoratti, Nathan de Pascale
Grooming Artist: Michał Skrzypiec
Character FX Artists: Bartosz Miraś
Lead Set Dressing Artist: Arkadiusz Piwiec
Set Dressing Artists: Michał Rudkowski, Sławomir Ostrowicki, Bartosz Skrzypiec, Evgenii Pak, Andrey Darov, Damian Drabik, Mateusz Sroka, Rafał Bartnik
Matte Paint Artist: Adam Trędowski
Compositing Artists: Adam Rosłanowski, Jakub Petruk, Mateusz Węglarz, Michał Skrzypiec, Seweryn Czarnecki, Andrzej Przydatek, Tomasz Przydatek
Lead Lighting Artist: Bartosz Skrzypiec
Lighting Artists: Piotr Orliński, Bartosz Skrzypiec, Michał Skrzypiec, Seweryn Czarnecki, Artur Woźniak, Andrzej Przydatek, Tomasz Przydatek, Paweł Szklarski
Lead Shading Artist: Piotr Orliński
Shading Artists: Sebastian Deredas, Bartosz Skrzypiec, Paweł Szklarski
Rendering Artists: Artur Woźniak
Lead FX Artist: Michał Firek
FX Artists: Michał Grądziel, Rafał Rumiński, Agata Cichosz, Dominik Dziubalski
Additional 3D Artists: Antonii Zakrzewski
CTO: Tomasz Kruszona
Lead Pipeline TD: Jarosław Zawiśliński
Pipeline TD: Łukasz Dąbała, Witold Duraj, Adrian Krupa, Tomasz Kurga, Maksim Kuzubov, Sergii Nazarenko
Lead Render Wrangler: Rafał Wójcikowski
Render Wranglers: Kamil Boryczko, Łukasz Derda, Marcin Jóźwiak
Head of IT : Piotr Getka
IT: Jakub Dąbrowski ,Krzysztof Konig, Marcin Maciejewski, Łukasz Olewniczak
Motion Capture TD: Grzegorz Mazur, Aleksander Szymkuć
Grading: Piotr Sasim
Conforming: Michał Własiuk
Music composer: Kazuma Jinnouchi
Previz music composer: Patryk Scelina
Sound Design and Mix: Platige Sound
Sound Design and Mix Engineer: Wojciech Chołaścińcki
Sound Design and Mix Producer: Sabina Pająk - Macias

Special Thanks: Piotr Orliński, Michał Grądziel, Hubert Zegardło

MADEIT CREDITS

  • Midwinter EntertainmentClient

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