ABOUT
The goal of the project - create a video installation system with capabilities of controlling a virtual avatar of any complexity via a motion capture device in real time for communication with live audience on different events right from the screen.
At first, Microsoft kinect technology was chosen as the basis, but due to several technical difficulties as well as formal discontinuation of the product line, the focus shifted towards Perception Neuron technology. Unreal Engine 4 is the platform for the project. Data from the Perception neuron suit (skeletal and gesture) transfer directly into UE4 application in real time with a minimum lag. The application uses Perception Neuron UE4 plug-in, provided by the manufacturer of the suit.
Now system is in a fully working condition and is being marketed towards interactive presentations, promo events and stage video backgrounds.
MADEIT CREDITS
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Petr FishovProgrammer

