Petr Fishov Motion Graphics Designer

ABOUT

The goal of the project was to create a fully customizable 3D character kit using Adobe After Effects' classic 3D engine.
Character customization elements are based on shape models and can easily be re-colored. The structure also allows implementation of external images as new assets for character. Character movement is based on several tech demos I created earlier - linearly moving a single control layer from point A (x,y,z) to point B (x,y,z), the algorithm creates a fluent movement automatically. The project has a dedicated dockable GUI for fast and efficient character customization and animation.
The project RenderedPolygons has the official website where all the information can be found, including the presentation, online character construction, animation examples, detailed video tutorials with commentaries and a web link to videohive where anyone can purchase the project.

MADEIT CREDITS

Who pooled - Classic 3D Rendered Polygons Character Kit