Peter Crowther Digital Illustrator/​Animator

ABOUT

Experimental smoke simulation. Very high frames per second are required to fully resolve fine details and forms that otherwise would be missing. First attempt at including fuel in the simulation rather than just smoke and forces.

Soundtrack done with a variety of samples pieced together and digitally manipulated. Forwards and backwards, to create tension.

MADEIT CREDITS

  • personal projectClient

Who liked - Fuel

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