About me
I am a 3D artist working in Bristol and currently seeking work as a character artist in the games industry. My professional background is in modeling and texturing photoreal CG hero assets and environments for National Geographic, Sky and Starz.
I am an inquisitive person, and one of my favourite aspects of this career is learning and exploring new tools and techniques that help create the exciting images we strive for. The tools I typically use in my work are Autodesk Maya, ZBrush, Substance Painter, and Photoshop, but I'm always experimenting with new software.
I call myself a chronic hobbyist, and among these hobbies are 3D animation, practicing Krav Maga, playing guitar, reading sci-fi novels, and pc gaming. I also love exercise, and when the weather is nice I like to jump on my slackline for some fresh air.
Skills
Arnold, marvelous designer, maya, Photoshop, redshift, Substance Designer, Substance Painter, zbrush