Paul Liam Kerr Director

ABOUT

Each shot from this film was rendered directly out of the Unreal Engine.

Techniques used include real-time dynamic lighting, water and particle effects, volumetric clouds and physics simulations.

All assets created by Train of Thought Studios with the exception of reeds and mossy logs from Quixel Megascans.

MADEIT CREDITS

  • Train of Thought StudiosClient

Island Shrine - Unreal Engine

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