Oliver Grant CG Generalist

ABOUT

This is my first ever Creature study and it taught me a lot! I originally modelled and textured the Honey Bee in Maya, groom was Vray fur and Displacement was sculpted in Zbrush.
Then decided It was a good opportunity to learn Houdini’s grooming tools. So what you see here was rebuilt and rendered using Arnold in Houdini.
There's also a basic IK rigg made in maya to position for final shot.

Honey Bee - Creature Work

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