Michelle's work

About Michelle

Intro/Ongoing Profile:
I am a graphic designer and artist. I am currently honing my skill in computer concept drawing, plant photography and Fine Art research. I am also learning new skills like 3D modelling, texturing and 2D animation on Blender. I find much value and meaning in several creative industries, but as a long term goal, I aspire to continue my career progression in game design.

Professional Profile:
I have worked in the web development and game design sectors. While working for web development, I have drawn, edited and written content for websites, social media pages and logos. While working in game design, I drew 2D assets, typography, researched, wrote content and dialogue for predominantly mobile games. Working in small and tight-knit companies and customer service has honed my dedication, willingness to learn and form healthy, cooperative relationships with my cohorts.

Academic and Exhibition Profile:
When I studied my BA in Fine Art, I specialized in traditional drawing, computer drawing, silkscreen printing and research. For my final piece, I meticulously made silkscreen prints that were printed on delicate Lokta paper and drew a 2-meter large mural with chalk. My work represented mythological and anatomic aspects of plant and human forms: often combining the two into plant humanoids. I took responsibility for overseeing the practical requirements that were needed for the pieces of all 40 students for the final degree show. Further instances of exhibiting and amplifying the curatorial process were at The Islington Arts Factory, The Nunnery Gallery and The Old Truman Brewery.