ABOUT
Inspired by the Quixel video, I decided to have a go at some fan art and produce the Osbveration Deck bathroom from Silent Hill 2. Scene rendered using Unreal 4, created modules and props inside of Maya, subd, high to lowpoly bakes,. Tileable textures created in Substance Designer. Prop textures created in Painter. Vertex Painting applied heavily on the tile sections of the walls while the concrete portion does use vertex painting for the cracks. Majorty of decals were created in Designer, Painter and/ or Photoshop. Grunge uses deferred decals while damage is mesh based to allow for ambient occlusion depth around the damage. Created Normal Edge decals(present on columns) in Zbrush.
After some requested critiques of the Bathroom since. I decided to give it another pass with those critiques in mind. Made BP Spline cables, a flickering light, drains, and a junction box.
Back to Silent Hill 2 Bathroom project
Ecem Bozkurt Lord
Texture Artist/Texture Painter
Turkey
Sakina Gandhi
3d renderer, Swar 3d
India
Henrique Favery
Founder & Creative & Innovation Director, Buu Digital
Brazil
Broken Doodle
Automotive Concept Artist
Portugal