Mark Churchill 3D Artist

ABOUT

As I have begun learning Zbrush in the recent couple of weeks. I had decided to make a face hugger as my first full zbrush piece. After creating the face hugger in Zbrush I z remeshed the object down to a real time rendering poly budget. I took it into 3Ds Max to unwrap, pack the UVs and rig for the object , exported for baking the high resolution model to the low and then textured in Substance Painter. After creating the PBR textures, (Base color, Normal, Roughness, Ambient Occlusion and Subsurface Scattering maps) I rendered the lowpolys inside of Marmoset with predefined poses I created inside of 3Ds Max.

Who pooled - Face Hugger