About me
Over the course of nearly two decades, Mark has worked on various projects in varying roles from 3D Generalist to VFX Supervisor within the VFX Industry.
His prime focus has been in the development and creation of visual effects for the Commercial, Broadcast, and feature film departments of some of the more well-known post-production houses in and around London, contributing to some of the most ambitious commercial campaigns and film productions, Harry Potter, Pirates of the Caribbean, Star Trek and Mission Impossible: Fallout to name but a few. These productions and many more have offered up a number of incredible challenges but given Mark a vast and broad experience of visual effects.
In 2003 Mark was recruited to work on the New Captain Scarlet at Pinewood studios. In a very short period as a 3D generalist, he was promoted to CG then VFX Supervisor working alongside the late Ron Thornton and Gerry Anderson to help complete several episodes of the groundbreaking animated Sci-Fi/Action TV show.
After Scarlet was completed he expanded his knowledge working in Bristol and London. His first job on a major feature film was with 'Rainmaker UK' who had won their pitch to create visual effects on the 'Davinci Code'.
From then on Mark freelanced in London pursuing his passion for Character and creature creation and Look development work which he ultimately found whilst working at MPC (Moving Picture Company) for more than five years.
In 2012 Mark was a member of the visual effects team who won a BAFTA for their work on the final installment of Harry Potter and The Deadly Hallows
In 2013, Mark joined the Outpost's team in Bournemouth as CG Supervisor to create and deliver all the visual effects for the feature film 'Electricity'. A film produced by Stone City and directed by Bryn Higgins. This was a return for Mark to the 3D Generalist environment where it is necessary to not only organize and Supervise the project but also develop his own shots for the film.
In 2016 Mark joined DNEG as a Senior Lighting TD on Star Trek Beyond and has since worked on a number of film projects in various roles. Mark worked as the lead on many projects, CG Supervisor on Mission Impossible: Fallout, and then continued as CG Lighting Supervisor until 2020.
More recently Mark has worked in Supervisory and Lead Team management roles for MISC VFX and MILK VFX working in a Houdini/Solaris/USD environment.
Skills
3D Modeling, Animation, CG Supervisor, Clarisse, Houdini, Layout Artist, Lead Lighting Artist, Lighting, Lighting TD, lightwave, Linix, maya, Modelling, mudbox, nuke, Photoshop, premiere pro, Rendering, Renderman, shading, ShotGrid, Solaris, Team Management, texturing, Unreal Engine, USD, Visual Effects, windows
Sector Experience
Animation, Film (Feature), immersive AR/VR, post production, Television