Visual development for the overall art style for a top-down, zelda-esque, 2D game.
Developed the look of the Main character and what the in game version would look like once scaled down within the game.
Created concepts for architecture, props and foliage for one of the locations in the game world. Developed sketches of how everything would look in it's entirety, and what the player would see in different parts of that location.
Aided in developing the level design for a map within the location stated above.
Created 2D sprite assets for the concept location to be used within Unity Engine. Assets included base environmental pieces like walls and floors, and also many props that would be used to populate the in game level such as furniture, mechanical pieces, and foliage.