Maciej Miszkiel
3D Motion Designer / 3D Generalist
ABOUT
Banana building effect done using infections systems
All is based on some VEX in Point Wrangle and SOP Solver. With a help from Entagma tutorials I managed to build my infection system based on points turned in to mesh using VDB. To build textured banana mesh I used Attribute Transfer node to transfer infection attribute to textured mesh.
At the end I added some particles effect and pyro sim.
Done with Houdini, rendered with Redshift
MADEIT CREDITS
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Maciej Miszkiel3D Generalist
Back to Banana infection RnD project
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