Maciej Dworakowski 3D artist/​CG generalist

ABOUT

I truly enjoy challenging my modeling skills: "how long would it take me to get a close-to-real model of this?" I follow many great artists on polycount forums, which is where I often get my inspirations from.
I've decided to use Cinema 4D to complete this model for a few reasons. First, as soon as I see many repetitive elements such as the detailing on the scope, the screws etc, I'm thinking - MoGraph Cloner. It really enables you to achieve this level of detail in no time. Second, I found spline modeling a lot more intuitive and simply faster especially in the R17 release. .
Lastly, I used 3DSmax and its V-ray version to texture and render the final shot

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