Lucy 3D Artist | Illustration | Design

ABOUT

One game character rendered in a real-time engine, with no paintovers, and a maximum polycount of 100k. Two 4K texture sets (with multiple maps like albedo, spec, gloss, normal, emissive) The game character will be presented in the Marmoset Viewer, and real-time renders of the front, back and side views of the character will also be required, along with a callout sheet of elements such as wireframes, normal mode and texture maps.

MADEIT CREDITS

  • Artstation ChallengeClient
  • * LucyConcept Artist, 3D Artist

Who pooled - Hyri, Game Character (real-time)