Lucy
3D Artist | Illustration | Design
ABOUT
One game character rendered in a real-time engine, with no paintovers, and a maximum polycount of 100k. Two 4K texture sets (with multiple maps like albedo, spec, gloss, normal, emissive) The game character will be presented in the Marmoset Viewer, and real-time renders of the front, back and side views of the character will also be required, along with a callout sheet of elements such as wireframes, normal mode and texture maps.

Back to Hyri, Game Character (real-time) project
Bryan Wilkin
3D Creative Designer, Createch Group
United Kingdom
Yaser Moinfar
3D Animator, White Frame animationStudio
Iran
Glen
Art Director / illustrator / designer, Freelance
France
Maverick Media
United Kingdom