The best Layout Artist jobs on the planet
Found 1 jobs
A world of opportunity awaits.
Join Creativepool to create your own profile and join thousands of other layout artists in our community.
Africa
- Algeria
- Angola
- Benin
- Botswana
- Burkina Faso
- Burundi
- Cameroon
- Central African Republic
- Chad
- Comoros
- Cote d'Ivoire
- Democratic Republic of the Congo
- Djibouti
- Egypt
- Equatorial Guinea
- Eritrea
- Eswatini
- Ethiopia
- Gabon
- Ghana
- Guinea
- Guinea-Bissau
- Kenya
- Lesotho
- Liberia
- Libya
- Madagascar
- Malawi
- Mali
- Mauritania
- Morocco
- Mozambique
- Namibia
- Niger
- Nigeria
- Republic of the Congo
- Rwanda
- Senegal
- Sierra Leone
- Somalia
- South Africa
- Sudan
- Tanzania
- The Gambia
- Togo
- Tunisia
- Uganda
- Zaire
- Zambia
- Zimbabwe
Asia
Central America and the Caribbean
Europe
- Albania
- Andorra
- Armenia
- Austria
- Azerbaijan
- Belarus
- Belgium
- Bosnia and Herzegovina
- Bulgaria
- Croatia
- Czech Republic
- Denmark
- Estonia
- Finland
- France
- Georgia
- Germany
- Gibraltar
- Greece
- Hungary
- Iceland
- Ireland
- Italy
- Latvia
- Liechtenstein
- Lithuania
- Luxembourg
- Macedonia
- Malta
- Moldova
- Monaco
- Montenegro
- Netherlands
- Norway
- Poland
- Portugal
- Romania
- San Marino
- Serbia
- Slovakia
- Slovenia
- Spain
- Sweden
- Switzerland
- Ukraine
- United Kingdom
- Vatican City
Middle East
North America
South America
Rest of World
Shader Artist
Frontier Developments
- Cambridge
- perm
-
£Competitive
- Start Date: ASAP
WHAT’S THE ROLE? We’re looking for a Shader Artist to join our Technical Art team. As a Shader Artist you will be working with artists and render programmers to develop requested features for materials, optimise shaders for both usability and runtime cost, manage project shader libraries and investigate and fix shader-related issues. WHAT YOU’LL BE DOING: Work closely with key stakeholders to develop pragmatic and visually stunning effects across specific game areas. Contribute and maintain game shader libraries. Identify and optimise shader performance issues. Optimise texture packing and texture formats based on content usage. Ensure content teams have what they need to complete assets, ensuring practical effect workflows and auditing. Create shader feature specifications considering key stakeholder requirements. WHAT YOU’LL BRING: Experience authoring




