Jonny Severn Design Strategy - Expert Designer & Animator

ABOUT

Meet Super PowerBoy: defender of the planet, destroyer of aliens and my original premium platforming IP for iOS and Apple TV. I created the IP from scratch, designing the characters, building the world and shaping every level and gameplay system.

The distinctive art direction was supported by a unique production pipeline, developed from the outset with the final visual quality in mind. This was a passion project in which I invested heavily, both in time and resources. Alongside overseeing the complete creative direction, I established, ran and managed the studio responsible for bringing the game to life.

At the heart of the experience was a strong sense of progression. The game began as a light, whimsical and relatively simple adventure, but each stage introduced new abilities, tougher enemies and richer environments. The tone and scale built steadily, carrying players towards more dramatic encounters and an increasingly epic conclusion.

Super PowerBoy made its mark early, placing second at Pocket Gamer’s Very Big Indie Pitch during PGC London 2016. On release, it received a strong critical response. Pocket Gamer awarded it 9/10, calling it “a gorgeous looking, fun as all hell platformer that mixes the modern and the old fashioned wonderfully.”

From concept through to execution, Super PowerBoy was about proving that a small independent studio could produce work that competed with the highest standards of mobile gaming.

MADEIT CREDITS

Who pooled - Super Powerboy Cases Study