Texture Artists are responsible for the creation of textures, colours and organic surface qualities required for computer-generated creatures and hard-surface models used in production. Texture Artists work closely with Modelers and Look Development Artists to create photo-real assets for high-end visual effects films.
- Collaborate with the CG Supervisor and Lead Texture Artist to execute the required look of CG characters and objects.
- Continual and efficient communication with the Look Dev and Modelling departments.
- Quality control of texture maps prior to publishing to ensure consistency.
- Meeting schedules and set deadlines while maintaining the highest standards.
- Communicating with Production and Leads regarding schedules and deadlines.
- Sharing techniques, reference material and ideas with the team.
- Continuing to become familiar with new tools, software, data and other related technology.
- Extensive knowledge and production experience of Photoshop and Mari.
- Experience in a 3D paint package.
- The ability to work within a team of other Texture Artists or independently.
- A commitment to creative collaboration within the team and with other departments.
- Proactive and excellent communication, organisation and interpersonal skills.
- Creative problem-solving skills.
- The proven ability to work well under pressure.
- Open to direction and able to embrace change.
- Attention to detail.
- Reliable with good timekeeping and the ability to meet set deadlines.
- A traditional arts background.
- Previous film experience.
- Modelling and Lookdev skills or experience.
- Working knowledge of Nuke and/or modelling software.
Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.
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