Technical Artist - Real-time

Job

  • London  
    perm  
    Undisclosed
  • Company
    Framestore  
    Start date
    ASAP  
    Duration
    n/a  
  • Closing date
    13 November 2021  
    Posted on
    13 September 2021  

Framestore is a world leader in visual effects and animation across Film, TV, Advertising and Immersive. Having won multiple industry awards for our work, Framestore is now looking to bring the same level of excellence to our real-time capabilities.

Technical Artists are responsible for working alongside Developers and Artists in devising and implementing both internal prototypes, and delivering high-quality products and projects for both IP and brand clients across a range of mediums on cutting edge hardware; VR, AR, real-time animation, virtual production and other exciting platforms.

The ideal candidate will have a thorough understanding of art and animation pipelines in addition to the content creation pipeline in Unreal.

Responsibilities:

  • Work with the Real-time Supervisor, Lead Tech Artist or Lead Developer to design interactive experiences using (predominantly) Unreal.

  • Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation.

  • Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices.

  • Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices.

  • Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases.

  • A demonstrable level of technical knowledge combined with strong creative and visual instinct.

Job requirements:

Required Skills:

  • Experience working with Unreal Engine.

  • Experience with Unity is also useful.

  • Advance experience of Unreal's Blueprints system.

  • Advanced experience with Maya and or Houdini.

  • Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Substance Painter.

  • Experience with VR/AR authoring in Unreal.

  • Maya Rigging experience.

  • Shader programming experience.

Desirable Skills & Attributes:

  • Scripting skills with MEL, Python, C#, Javascript and C++

  • Positive attitude towards learning and sharing.

  • Deadline oriented; able to work in a fast-paced environment.

  • Able to solve problems as they arise and remain calm in high-pressure situations.

Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.

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