About The Role:
We are looking for talented Surfacing Artists to collaborate with our talented production team in creating high quality textures and shaders needed for various assets, ranging from environments, props and characters. You will be using your excellent artistic and technical skills to help create a rich and beautiful world come to life, whilst also providing optimisations and solutions for shaders used by the asset artists through to the lighting department.
Your day-to-day will focus on creating detailed, stylised assets based on informative concept designs, whilst meeting production deadlines and that all important brief from our Directors and Clients.
Day to Day:
Author both hand painted and procedural textures & shaders on stylised assets.
Effectively realising a 2D concept through to 3D, as well as being able to work independently, taking creative and technical initiative when required.
Working as part of a team with other surfacing artists, and regularly communicating between your Team Lead, Supervisors.
Coordinate with the modelling team and other departments to meet surfacing needs such as UVs and UV sets.
Discuss challenges and requirements with the lighting team to understand and address their needs with efficient solutions.
Ensuring shaders maintain their high quality under various lighting conditions and camera angles.
Expected to troubleshoot and optimise shaders.
Contribute to the surface library and use existing shaders.
May require further development on a shot to shot basis where needed to enhance the aesthetic.
Managing your assets and your time efficiently to meet those deadlines.
Responding positively to notes and feedback.
2+ years animation production experiences in TV/ Feature Film.
Knowledge of PBR and a technical understanding of shading, texturing, and look development.
Knowledge of lighting and rendering.
Keen eye for details and ability to interpret shaders for a stylised project.
Texturing assets using either Substance Painter, Substance Designer, MARI or Photoshop.
Advance knowledge of Maya and Hypershade.
Knowledge of UV mapping with either Maya or UVLayout.
Able to adapt and learn new workflows quickly.
Ability to be self-motivated while working within a team structure.
Experience in working with modelling tools both in Maya and Zbrush.
Experience with Redshift.
Experience with groom and procedural plugins like xGen and MASH.
Experience in lighting for production.
Have programming skills such as Python.
Strong time management skills.
A team player and great collaborator.
Creative problem solving.
Blue Zoo is a leading animation studio in the UK, with a world-class reputation as the go-to place for creating bold, fun and characterful animation. Established in London in 2000, the studio has grown to become the largest dedicated CG animation studio in the UK, picking up a shelf full of BAFTAs along the way.
The studio is going through an exciting period of growth and we are building a studio that is full of amazingly talented, happy artists, making work they are proud of, which in turn makes a small contribution to a happier world.
We look for people who have expertise, enthusiasm and are motivated by change. You’ll work alongside a talented and diverse group of people who respect each other's differences and seek to understand fresh perspectives.
What we’ve got for you (Benefits):
- Winner of Best Places to Work in TV 2019 and 2020!
- Free breakfast, fruit and hot drinks.
- Inclusive self-funded short-films programme.
- Many fun social events throughout year.
- Bi-monthly reactive feedback programme.
- Friday "beer o'clock" drinks (and soft drinks) inside work hours!
- Comprehensive benefits package, including retail and gym discounts.
- On-site massages.
- Profit participation (for staff who have been in our studio for 2+ years).
Blue Zoo is committed to creating and nurturing an inclusive studio that promotes and values diversity and invites everyone to ‘bring their whole selves’ to work. We believe that companies that truly embrace and value diversity, and create an environment where everyone from any background can do their best work, are better companies.
To be engaged our people have to feel included and valued. We work hard to build and nurture a culture where inclusiveness is embedded in the way we work, not just an initiative. We strive to engender a studio community that feels a deep sense of pride and commitment that transcends any role, department or level and works together to produce excellent and engaging work.
Closing 24 November 2020
- Frontier Developments plc
Lead Surfacing Artist (Feature Animation)
Closing 29 December 2020
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